The combined solution provides a real-time production process for capturing AR character-talent interactive content
Pixotope, a provider of live photo-realistic virtual production systems, today announced a collaboration with Xsens and IKINEMA to simplify and automate the production of real-time AR character animation and real-time AR character-talent interaction.
Pixotope, Xsens and IKINEMA together recognise that broadcast and virtual production customers need cost-efficient and easily accessible tools to be able to leverage the potential of real-time character animation and puppeteering, and are committed to working together to give customers the best end-to-end tools, support and services to achieve this.
From today Pixotope flagship product, Pixotope™, will ship with plug-and-play integration for both Xsens and IKINEMA products, which enables Pixotope™ customers to access world-class real-time motion capture and live character animation tools, directly inside Pixotope™.
Representatives from all three companies will be present at NAB (8-11 April, Las Vegas) on Pixotope NAB stand (SU12702) demonstrating the combined solution on all four days of the exhibition.
About Xsens
Xsens is the leading innovator in 3D motion tracking technology and products. Its sensor fusion technologies enable a seamless interaction between the physical and the digital world in applications such as industrial control and stabilization, health, sports, and 3D character animation. Clients and partners include Electronic Arts, NBC, Universal, Daimler, Autodesk, ABB, Siemens, and various other leading institutes and companies throughout the world.
About IKINEMA LiveAction
IKINEMA LiveAction enables users to live-stream, retarget and clean motion capture data, taken during an actor’s performance. The technology boasts zero lag – meaning there is no latency between the actor performing the motion, instant retargeting, and viewing on the virtual avatar. Characters move with authentic human or creature behaviors and interact with props in their virtual environments, all performed within Unreal Engine 4. LiveAction works with any motion capture system and is an out-of-the-box solution for IKINEMA Orion, Xsens, Optitrack, and Vicon. Prominent clients include Digital Domain, Disney ABC Networks, Disney ESPN, Dreamworks Animation, Epic Games, Goodbye Kansas, GREE, Inc., Kite & Lightning, Madison Wells Media, Nexon GT, Oath Inc, Original Force, Perfect World, Rede Globo, Smilegate, Stiller Studios, Tencent NEXT Studio, WB Games Inc., Wright Flyer Live Entertainment, and many more.